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The Song of the Shattered Sands

The Song of the Shattered Sands is a sandswept epic fantasy series that draws heavily on the tales of the Arabian Nights. Set in a desert metropolis supplied by tall ships that sail the sand, the story features Çeda, a heroine cut from the same cloth as Katniss Everdeen, Queen Boudicca, and Joan of Arc.


Throughout the six-book series, a grand mystery is revealed, a plot that involves not only the immortal kings of Sharakhai, but the desert gods themselves. This spellbinding tale is sure to strike a chord with readers of Peter V. Brett, Brent Weeks, and Trudi Canavan.

The Main Series


Twelve Kings in Sharakhai

Sharakhai, the great city of the desert, center of commerce and culture, has been ruled from time immemorial by twelve kings -- cruel, ruthless, powerful, and immortal. With their army of Silver Spears, their elite company of Blade Maidens and their holy defenders, the terrifying asirim, the Kings uphold their positions as undisputed, invincible lords of the desert. There is no hope of freedom for any under their rule.


Or so it seems, until Çeda, a brave young woman from the west end slums, defies the Kings' laws by going outside on the holy night of Beht Zha'ir. What she learns that night sets her on a path that winds through both the terrible truths of the Kings' mysterious history and the hidden riddles of her own heritage. Together, these secrets could finally break the iron grip of the Kings' power...if the nigh-omnipotent Kings don't find her first. 

With Blood Upon the Sand

Çeda, now a Blade Maiden in service to the kings of Sharakhai, trains as one of their elite warriors, gleaning secrets even as they send her on covert missions to further their rule. She knows the dark history of the asirim—that hundreds of years ago they were enslaved to the kings against their will—but when she bonds with them as a Maiden, chaining them to her, she feels their pain as if her own. They hunger for release, they demand it, but with the power of the gods compelling them, they find their chains unbreakable.


Çeda could become the champion they've been waiting for, but the need to tread carefully has never been greater. After their recent defeat at the hands of the rebel Moonless Host, the kings are hungry for blood, scouring the city in their ruthless quest for revenge. Çeda's friend Emre and his new allies in the Moonless Host hope to take advantage of the unrest in Sharakhai, despite the danger of opposing the kings and their god-given powers, and the Maidens and their deadly ebon blades.


When Çeda and Emre are drawn into a plot of the blood mage Hamzakiir, they learn a devastating secret that may very well shatter the power of the hated kings. But it may all be undone if Çeda cannot learn to navigate the shifting tides of power in Sharakhai and control the growing anger of the asirim that threatens to overwhelm her...

A Veil of Spears

Since the Night of Endless Swords, a bloody battle the Kings of Sharakhai narrowly won, the kings have been hounding the rebels known as the Moonless Host. Many have been forced to flee the city, including Çeda, who discovers that the King of Sloth is raising his army to challenge the other kings' rule.


When Çeda finds the remaining members of the Moonless Host, now known as the thirteenth tribe, she sees a tenuous existence. Çeda hatches a plan to return to Sharakhai and free the asirim, the kings' powerful, immortal slaves. The kings, however, have sent their greatest tactician, the King of Swords, to bring Çeda to justice for her crimes.


But the once-unified front of the kings is crumbling. The surviving kings vie quietly against one another, maneuvering for control over Sharakhai. Çeda hopes to use that to her advantage, but whom to trust? Any of them might betray her.


As Çeda works to lift the shackles from the asirim and save the thirteenth tribe, the kings of Sharakhai, the scheming queen of Qaimir, the ruthless blood mage, Hamzakiir, and King of Swords all prepare for a grand clash that may decide the fate of all.


Beneath the Twisted Trees

When a battle to eradicate the Thirteenth Tribe goes awry, the kingdoms bordering the desert metropolis of Sharakhai see the city as weak and ripe for conquest. Çeda, now leader of the Shieldwives, a band of skilled desert swordswomen, hopes to use the growing chaos to gain freedom for Sehid-Alaz, the ancient, undying king of her people. Freeing him is only the beginning, however. Like all the people of her tribe on that fateful night four centuries earlier, Sehid-Alaz was cursed, turned into an asir, a twisted, miserable creature beholden to the kings of Sharakhai—to truly free her king, Çeda must break the chains that bind him.

 

As Sharakhai’s enemies close in and the assault on the city begins, Çeda works feverishly to unlock the mysteries of the asirim’s curse. But danger lies everywhere. Enemy forces roam the city; the Blade Maidens close in on her; her own father, one of the kings of Sharakhai, wants Çeda to hang. Worst of all, the gods themselves have begun to take notice of Çeda’s pursuits. Çeda was once an elite warrior in service to the kings of Sharakhai. She has been an assassin in dark places. Now she's a weapon poised to strike.

When Jackals Storm the Walls

The reign of the kings of Sharakhai has been broken. The blood mage, Queen Meryam, now rules the city along with the descendants of the fabled twelve kings.


In the desert, Çeda has succeeded in breaking the asirim's curse. Those twisted creatures are now free, but their freedom comes at great cost. Nalamae lies dead, slain in battle with her sister goddess. Çeda, knowing Nalamae would have been reborn on her death, sets out on a quest to find her.


The trail leads Çeda to Sharakhai where, unbeknownst to her, others are searching for Nalamae as well. Çeda's quest to find her forces her into a terrible decision: work with the kings or risk Sharakhai's destruction.


Whatever her decision, it won't be easy. Sharakhai is once more threatened by the forces of the neighboring kingdoms. As the powers of the desert vie for control of the city, Çeda, her allies, and the fallen kings must navigate the shifting fates before the city they love falls to the schemes of the desert gods.

A Desert Torn Asunder

The plans of the desert gods are coming to fruition. Meryam, the deposed queen of Qaimir, hopes to raise the buried elder god, Ashael, an event that would bring ruin to the desert.


Çeda and Emre sail for their ancestral home to bring the traitor, Hamid, to justice. To their horror, they discover that the desert tribes have united under Hamid's banner. Their plan? A holy crusade to annihilate Sharakhai, a thing long sought by many in the tribes. In Sharakhai, meanwhile, the blood mage, Davud, examines the strange gateway between worlds, hoping to find a way to close it. And King Ihsan hunts for Meryam, but always finds himself two steps behind.


When Meryam raises Ashael, all know the end is near. Ashael means to journey to the land that was denied to him an age ago, no matter the cost to the desert. It now falls to Çeda and her unlikely assortment of allies to find a way to unite not only the desert tribes and the people of Sharakhai, but the city's invaders as well. Even if they do, stopping Ashael will cost them dearly, perhaps more than all are willing to pay.

The Prequel


Of Sand & Malice Made

Çeda, the heroine of the novel Twelve Kings in Sharakhai, is the youngest pit fighter in the history of the great desert city of Sharakhai. In this prequel, she has already made her name in the arena as the fearsome, undefeated White Wolf; none but her closest friends and allies know her true identity.


But this all changes when she crosses the path of Rümayesh, an ehrekh, a sadistic creature forged long ago by the god of chaos. The ehrekh are usually desert dwellers, but this one lurks in the dark corners of Sharakhai, toying with and preying on humans. As Rümayesh works to unmask the White Wolf and claim Çeda for her own, Çeda's struggle becomes a battle for her very soul.

The Novellas


In the Village Where Brightwine Flows

Street urchins have been turning up missing in the great desert city of Sharakhai. Few care until the son of one of the city’s richest patrons goes missing as well.


The apothecary named Dardzada wants nothing to do with it, but his shrewd mind and skills as an apothecary make him indispensable to his cruel half-brother Layth, the captain of the guard tasked with solving the mystery.


When Layth insists he look deeper into the kidnappings, Dardzada is drawn into a struggle much larger than he ever anticipated, and he soon realizes it will take all his wits to save the victims and himself.


The Doors at Dusk and Dawn

In the western reaches of the Great Shangazi Desert, the long-distance horse race known as Annam’s Traverse is about to begin. All is thrown in doubt, however, when Sukru the Reaping King arrives unannounced from Sharakhai and puts forth a champion of his own.


For a young woman named Leorah, the more important matter is the fabled amethyst ring offered up as a prize. She knows of the ring, and becomes obsessed with winning the race. This horrifies her twin sister, Devorah, who knows more of the ring’s secrets than Leorah, and is desperate to hide them from the Reaping King.


As the race unfolds, and King Sukru’s champion comes closer and closer to winning the prize, Devorah stumbles upon a secret that puts not only the ring’s future in doubt, but her sister’s as well.

The Tattered Prince & the Demon Veiled

Brama was once a thief who dreamed of riches. Now he’s the Torn Man, a broken soul who could have all the riches he wants, except he no longer yearns for it. He’s chosen instead to live his life in the poorest quarter of Sharakhai with the very creature who tortured him mercilessly, a powerful ehrekh known as Rümayesh.


Brama’s life changes forever when he meets Jax, a foreign noble hoping to escape the assassins sent to kill her and her brother. Brama has feared to use Rümayesh’s power, but asks her now to help save Jax from her fate. Rümayesh, who seems curiously fascinated by Jax, agrees.


Brama has little time to wonder over Rümayesh’s sudden and unexpected interest, for his fate soon becomes entangled with Jax’s. As the assassins close in, Brama fights to save both Jax and her errant brother, preventing him from focusing on what may be the biggest threat of all: Rümayesh herself.

A Wasteland of My God's Own Making

Djaga Akoyo left the grasslands of her homeland long ago and rose to prominence in Sharakhai's fighting pits as the famed Lion of Kundhun. What Djaga revealed to no one, however, is the terrible secret that drove her to leave Kundhun in the first place. That secret is brought back to the fore when her sister tribeswoman, Afua, comes to Sharakhai unannounced and threatens to reveal her shameful past, a thing that would upend the life Djaga has worked so hard to build for herself.


Djaga and Afua's pasts are linked. Afua tells her that with one final bout in the killing pits, both their demons will be excised. But Djaga has more to worry about than Afua's demons, or even her own. She has Nadín as well, a woman she hopes to share a life with once she's left the pits for good. But how can she start a new life with Nadín when the terrible acts she committed in her homeland still haunt her?


Djaga must decide once and for all whether she'll face them, but in doing so she may lose the one she loves.

The Flight of the Whisper King

Mala is a street thief with a knack for manipulating shadow. When the city’s garrison is left empty after a terrible battle, the leader of Mala’s gang decides to steal from it. Larger gangs might steer clear, fearing retribution from the Silver Spears, but Mala’s crew is young and foolhardy, and the potential score is simply too big to pass up.


After using her talents to steal into the garrison, Mala stumbles across Shohreh, an injured woman wearing a blood-red battle dress. Shohreh is a Kestrel, one of the elite swordswomen who serve the twelve kings of Sharakhai. Knowing Shohreh will be killed the moment the others learn of her, Mala helps her to escape through a secret door and into the city’s catacombs.


Near death, Shohreh is healed by the Crone, a near-mythical figure in Sharakhai and the leader of the Kestrels. After revealing a plot to kill Zeheb the Whisper King, the Crone commands Shohreh to save him and to kill Mala for having learned the location of their underground lair. What follows is a deadly game that threatens not only the Whisper King but Mala and everyone she knows.